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Atia’s Legacy Town Hall Recap
NewsAxie Infinity

Atia’s Legacy Town Hall Recap

A new era for Lunacia begins ⚔️

TH
The LunacianUpdated

Last week, the Axie community gathered to dive deep into the future of Lunacia — Atia’s Legacy, the Axie MMO. Hosted by RyanAF, this town hall featured candid insights from co-founders Trung and Jihoz, covering game design, economy, lore, and the road ahead.

Let’s dive into the key takeaways 👇

Why Now is the Time for the Axie MMO

  • Axie has long dreamed of building an MMO — a genre naturally aligned with blockchain's strengths like player-owned economies, social systems, and guild coordination.
  • Trung admitted that past attempts at building multiple games simultaneously created fragmentation, making MMO focus difficult. Now, Sky Mavis is ready to consolidate around one flagship experience.

“🔍 Jiho Insight: “We had to fulfill our promises first — Origins, Homeland, Classic, the Bounty Board. Now that we’ve delivered, it’s time to dream big again.””

  • MMOs allow for systems like war, diplomacy, and player-created content, which can fuel both emotional and economic engagement in Web3.

Trailer Reactions + Community Sentiment

  • Atia’s Legacy hit 15M+ pre-registrations and over 10M+ views trailer, confirming strong demand.
  • Top interests from community polls:PVP squad combatDungeon explorationSocial MMO elements

“🔍 Trung Insight: “We’re using this trailer not just to hype, but to test ideas. Not everything shown will make it in — but your feedback shapes what does.””

  • The trailer also teased new species and mechanics, like Chimera, Helios and guild-based warfare.

Playtest Expectations

  • Playtest arrives this summer, but access will be limited and strategic.
  • The goal is not mass onboarding, but qualitative iteration through engaged players like:Mystic Axie holdersPlayers with deep design feedback historyCommunity leaders who can amplify the playtest experience

“⚠️ Jiho Reminder: “Opening access too widely too soon can backfire — especially if new players have a rough first impression.””

Design Pillars of Atia's Legacy

  • Squad-Based Combat: A break from traditional MMO design — players manage a team, not just one avatar.Micro and macro skill expression is key: positioning, timing, and synergy between characters.
  • Build Diversity:No hard restrictions on equipment by class.Stat thresholds and level gates encourage experimentation.

“🔍 Trung Insight: “We want different but effective builds — tanks that use damage-dealer skills, support Axies with unexpected passives.””

  • Combat Autonomy:Important PVP battles will require manual skill.Routine tasks (like production and farming) may become automated over time.

Land Utility in Atia’s Legacy

  • Land will have its own progression system
  • Land Owners may be able to build Dungeons on their plots
  • Land Items could enhance the strength of mobs guarding dungeons
  • Dungeons could function as Portals, similar to Solo Leveling

“🔍 Trung Insight: “Land is no longer just a base — it’s a canvas for content, conflict, and cooperation.””

Economic Principles: Web3-First Thinking

  • Inspired by Eve Online, Runescape, and real-world economies.
  • Core elements include:Player specialization and tradeResource scarcity tied to territoryDestruction-based sinks via warfareEmotional spending through social ties

“Jiho Quote: “Wars make people spend — not just to earn, but because they want to win, protect, and flex for their guild.””

  • Guild wars and alliances will drive not only gameplay but long-term economic sustainability.

Axie Core, Lore, and More

  • Axie Core Integration: Veteran Axie holders may gain early benefits, but progression will be balanced for fairness.
  • Level Syncing and Dungeon Entry Requirements will ensure:Balanced matchmakingFair squad compositions
  • Lore Deepens:Multiple species origins teasedEconomic systems will tie into world narrativeKotaro may be a prototype for a “Supreme Axie”

Community Q&A Highlights

  • Skill Expression:Combat Skill: 7–8/10 importanceStrategic Thinking (guilds, diplomacy): 8–9/10
  • Will rewards from current games shift to the MMO?Too early to say. Focus is on placing rewards where they’re most effective.
  • Will newcomers be at a disadvantage?Server progression systems and economic onboarding will keep things fair.
  • Is the game free to play?Yes. No NFT required to start but players will eventually want to deepen their journey via ownership.

Final Thoughts from the Founders

“Jiho: “This is the game we’ve always dreamed of — one that unites everything we’ve learned over seven years, together with you.””

This is just the beginning. Join us as we shape Lunacia’s next era. 🛡️

🌟 Join Axie Discord

🐦 Follow Axie on Twitter

🌊 Support

🗞️ Axie Media Kit

TH

The Lunacian

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