
Last week, the Axie community gathered to dive deep into the future of Lunacia — Atia’s Legacy, the Axie MMO. Hosted by RyanAF, this town hall featured candid insights from co-founders Trung and Jihoz, covering game design, economy, lore, and the road ahead.
Let’s dive into the key takeaways 👇
Why Now is the Time for the Axie MMO
- Axie has long dreamed of building an MMO — a genre naturally aligned with blockchain's strengths like player-owned economies, social systems, and guild coordination.
- Trung admitted that past attempts at building multiple games simultaneously created fragmentation, making MMO focus difficult. Now, Sky Mavis is ready to consolidate around one flagship experience.
“🔍 Jiho Insight: “We had to fulfill our promises first — Origins, Homeland, Classic, the Bounty Board. Now that we’ve delivered, it’s time to dream big again.””
- MMOs allow for systems like war, diplomacy, and player-created content, which can fuel both emotional and economic engagement in Web3.
Trailer Reactions + Community Sentiment

- Atia’s Legacy hit 15M+ pre-registrations and over 10M+ views trailer, confirming strong demand.
- Top interests from community polls:PVP squad combatDungeon explorationSocial MMO elements
“🔍 Trung Insight: “We’re using this trailer not just to hype, but to test ideas. Not everything shown will make it in — but your feedback shapes what does.””
- The trailer also teased new species and mechanics, like Chimera, Helios and guild-based warfare.
Playtest Expectations
- Playtest arrives this summer, but access will be limited and strategic.
- The goal is not mass onboarding, but qualitative iteration through engaged players like:Mystic Axie holdersPlayers with deep design feedback historyCommunity leaders who can amplify the playtest experience
“⚠️ Jiho Reminder: “Opening access too widely too soon can backfire — especially if new players have a rough first impression.””
Design Pillars of Atia's Legacy
- Squad-Based Combat: A break from traditional MMO design — players manage a team, not just one avatar.Micro and macro skill expression is key: positioning, timing, and synergy between characters.
- Build Diversity:No hard restrictions on equipment by class.Stat thresholds and level gates encourage experimentation.
“🔍 Trung Insight: “We want different but effective builds — tanks that use damage-dealer skills, support Axies with unexpected passives.””
- Combat Autonomy:Important PVP battles will require manual skill.Routine tasks (like production and farming) may become automated over time.
Land Utility in Atia’s Legacy
- Land will have its own progression system
- Land Owners may be able to build Dungeons on their plots
- Land Items could enhance the strength of mobs guarding dungeons
- Dungeons could function as Portals, similar to Solo Leveling
“🔍 Trung Insight: “Land is no longer just a base — it’s a canvas for content, conflict, and cooperation.””
Economic Principles: Web3-First Thinking
- Inspired by Eve Online, Runescape, and real-world economies.
- Core elements include:Player specialization and tradeResource scarcity tied to territoryDestruction-based sinks via warfareEmotional spending through social ties
“Jiho Quote: “Wars make people spend — not just to earn, but because they want to win, protect, and flex for their guild.””
- Guild wars and alliances will drive not only gameplay but long-term economic sustainability.
Axie Core, Lore, and More
- Axie Core Integration: Veteran Axie holders may gain early benefits, but progression will be balanced for fairness.
- Level Syncing and Dungeon Entry Requirements will ensure:Balanced matchmakingFair squad compositions
- Lore Deepens:Multiple species origins teasedEconomic systems will tie into world narrativeKotaro may be a prototype for a “Supreme Axie”
Community Q&A Highlights
- Skill Expression:Combat Skill: 7–8/10 importanceStrategic Thinking (guilds, diplomacy): 8–9/10
- Will rewards from current games shift to the MMO?Too early to say. Focus is on placing rewards where they’re most effective.
- Will newcomers be at a disadvantage?Server progression systems and economic onboarding will keep things fair.
- Is the game free to play?Yes. No NFT required to start but players will eventually want to deepen their journey via ownership.
Final Thoughts from the Founders
“Jiho: “This is the game we’ve always dreamed of — one that unites everything we’ve learned over seven years, together with you.””
This is just the beginning. Join us as we shape Lunacia’s next era. 🛡️



